Mechanics

=Shattering=

Shattering is a function of this formula.

ShatterDmg=max(PhysicalDmg-450, 0)*75

To shatter an default target, you need at least 450 damage on the frozen target to deal shatter damage. At 450, you will do 0 shatter damage. Every point of damage above 450 will deal x75 shatter damage, and anything under 450 will do no damage. So 451 damage deals 75 shatter damage, and 452 deals 150 damage. 470 damage is all that is required to kill somebody who has default gear or is not boosting health or earth. At that point you will deal 1500 points of damage, or the maximum life for defaults.

Earth affinity affects shattering, causing the damage required from the rock due to resistance. Make note that the following equation is a defensive calculation

AffinityMP=1-(Affinity/100)

This means that +10 Earth affinity will give you a .9 multiplier. This formula applies before the shatter formula. This leads us to the final formula for affinity shattering.

ShatterDmg=max(PhysicalDmg*(1-(Affinity/100))-450, 0)*75

At +10 you negate gungnir (500)

At +25 you negate a default full charge DDD (600)

At +32 you negate a default overcharge DDD (650)